| Digital Art / 3-Dimensional Art / Scenes / Futuristic & Sci-Fi | ©2012-2013 *kokolores123 |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
The only thing is theres too much stone on the render, imo. The POV should show more of the car & buildings and less rocks...
I agree on the rocks. Something is missing there in general. When I was first framing and establishing the perspective I was actually very glad how it turned out but then it just missed variety and details in the long run. Should have really applied an other fov as last minute fix.
But the longer I looked at it, the unhappier I became... I agree with simonzes - areas of the image seem curiously flat. I downloaded your breakdown, as I began to think that you had done most of the image with planes and textures!
BUT: you have modelled all of it - so why does it seem so flat? 2 things I can think of would be camera focal length and lighting
• create a new camera, position it to give the same view as your current camera, then change the focal length to around 70. You will then need to move it back to give the same field of view. This focal length should make objects appear larger (in all dimensions and therefore less 'flat')
• the lighting - I would find yourself a good HDR sky, add it to a sky object and use a Compositing tag to make it invisible to your camera. There are a number of good HDR's provide with C4D (check in the Content Browser)
The combination of these two changes should really lift this image - and I think it's worth the effort, as it's a great image!
I totally agree about the rocks, they are simply half-finished I guess. Initially I was going to add dry vegetation and pipes into the rocks but simply had no time to do so as I have to finish these renders each wednesday. I'm sure more displacement wouldn't have hurt as well.
I've tried a 70mm setting as you suggested out of curiosity and indeed the foreground looks a lot more filled and organic although as expected with a more tele lens setting it flattens out the further perspective a bit.
The scene is lit with a 18K res HDR and a warm light to fake a dawn a bit. You can see the blue/grey tones in the untextured preview renders I think. One thing I could have done light wise is highlighting the car more though. Like adding a police light or something like that.
I might rework this scene with more details some day though.
no problem! Certainly having a hard deadline for the renders removes any chance of experimentation during the render process, which can't help you...
It is strange; a good quality hdr like that should help you as you have modelled the rocks - assume it's in the luminance channel at around 150%?
Would be good to see you have another go, as it's a good image - btw, there is a neat little video on you tube of Thinking Particles used for distributing leaves (so they interact with the floor and walls)... Would be a cool way of distributing foliage around your scene.
I did daily render works for a year and I loved it in a masochistic way haha.
Things always get better though trough routine.